Reimagining OvO as a darker, more minimal parametric sculpture, the new panelled form was developed through custom generative software. A procedural lighting and control system built in TouchDesigner, with a bespoke interface and Avolites integration, uses light, reflection and refraction to continuously reshape the installation.
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Pulse is an immersive audiovisual installation by EBBA for Houghton Festival 2025, exploring the resonance of the surrounding forest through light, sound and vibration. Working with Benni Allan and sound designer Kevin Pollard, Oliver developed the real-time TouchDesigner system connecting spatial audio, procedural lighting and haptic feedback across the installation.
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For Floating Points Live at HERE @ Outernet, Oliver worked as Virtual Production Supervisor [Live], developing a real-time system connecting TouchDesigner, Unreal Engine and GrandMA across both physical and virtual lighting. Working with lighting designer Will Potts, Hamil Industries and artist Akiko Nakayama, the show combined live DMX lighting with real-time virtual lighting and stage extension across the venue’s LED environment.
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For DJ BORING’s Tomorrow Never Comes Tour 2025, Oliver led production design and technical development of a touring audiovisual system connecting Ableton Live, TouchDesigner and Avolites. Live performance data from Ableton drove procedural visuals and lighting in real time, creating a synchronised system that could scale across venues throughout the European tour.
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Air Traffic Control is an immersive installation for Terminal 1 at Glastonbury Festival 2025, exploring surveillance, synthetic media and migration. Oliver designed and engineered the real-time system at Dimension Studio, combining live camera capture, AI face-swapping and TouchDesigner to place visitors into real footage that was later revealed across a CCTV wall.
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For Dom Dolla’s Wednesday residency at Hï Ibiza, Oliver developed a real-time virtual set extension in Unreal Engine, working with production designer David Fairless and Phase 3 Concepts. Integrated directly with the lighting desk, virtual fixtures and architecture responded to DMX alongside the physical rig, extending the Theatre beyond its physical boundaries at key moments in the show.
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For Röyksopp Live at HERE @ Outernet, Oliver worked as Virtual Production Supervisor [Live], developing a real-time virtual stage extension with lighting designer David Ross. Built around a digital twin of the venue, the system connected physical and virtual lighting through the lighting desk, allowing DMX-controlled fixtures and 3D environments to operate as part of the same live rig.
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For Houghton Festival 2024, Oliver collaborated with Oliver Hupfau and curator Craig Richards to develop a generative visual system in TouchDesigner, transforming Craig’s personal archive of video, photography and artwork into a library of custom content for the Warehouse stage.
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The ABI - The Advanced Baseline Imager - is a reactive LED installation co-created by Oliver and Oliver Hupfau for Houghton Festival 2024. Built using TouchDesigner and Ableton, the piece visualises live audio while simultaneously generating sound through a continuous feedback loop. A digital twin was developed in Unreal Engine to support design and previsualisation.
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For Those About to Die, filmed at Cinecittà Studios, Oliver worked as Content Supervisor and Lead TouchDesigner Developer/Operator, designing and operating a custom virtual production system for the production’s large-scale LED volume. Built across seven synchronised media servers, the system handled high-resolution content playback, camera tracking, live colour grading and real-time control throughout the shoot.
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For adidas × Foot Locker’s NMD_V3 campaign, Oliver worked with GoodMeasure and The Midnight Club on CYPHER FROM THE FUTURE, an interactive WebXR experience combining volumetric performance capture and augmented reality. Oliver led the technical direction and developed the WebXR experience, bringing volumetrically captured performances from Nahir, Sainté and Sacky into AR.
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GRACE ŒS (BETA) is an immersive audiovisual installation exploring the AMORPHOCENE, a speculative future where humans, technology and the natural world have become intertwined. Oliver developed the real-time visual content for the installation in Notch, creating procedural 3D environments that evolved throughout the experience.
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Crack XR is an augmented reality platform for experimental digital performances by artists including Flohio, A.G. Cook and Brian Nasty. Working with Good Measure, Crack Magazine and Ground Work, Oliver helped develop the real-time XR and volumetric workflows that brought captured performances into interactive AR experiences.
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Yours To Make: Fluid Imaginarium was an immersive installation by HERVISIONS for Instagram, exhibited at Saatchi Gallery London. Built around Instagram Reels from 50 emerging UK creators, the work used real-time 3D environments and digital characters to explore identity and self-expression. Oliver led technical direction and Unity development for the installation.
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MOON is a short film starring Brian Nasty, written and directed by Luke Casey, with original music by Brian Nasty. Oliver led VFX and post-production for the film, which was featured on NOWNESS Picks.
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For Human Movement’s Kinetic EP, Oliver collaborated with art director and graphic designer Thomas Schwaiger on the visual content across the release and live tour. Oliver developed real-time graphics in Notch and TouchDesigner, creating work across the EP artwork, print and digital releases, and live performance visuals.
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For HP OMEN Challenge, Oliver worked with Pixel Artworks and AKQA on a live e-sports broadcast combining LED, augmented and mixed reality content. As Technology Consultant at Pixel Artworks, he worked across the TouchDesigner, Notch and disguise pipeline, integrating real-time content systems and supporting live show operation.
Oliver Ellmers
I'm a creative technologist and technical director designing integrated systems for live, immersive and real-time environments. I design and deliver integrated systems connecting media, lighting, control, software and real-time data. From concept and technical development through to integration and delivery, I bring creative, software and production thinking together.
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©2026 Oliver Ellmers