Pulse is an immersive audiovisual installation by EBBA for Houghton Festival 2025, exploring the resonance of the surrounding forest through light, sound and vibration. Working with Benni Allan and sound designer Kevin Pollard, Oliver developed the real-time TouchDesigner system connecting spatial audio, procedural lighting and haptic feedback across the installation.
Previous
Next
For Floating Points Live at HERE @ Outernet, Oliver worked as Virtual Production Supervisor [Live], developing a real-time system connecting TouchDesigner, Unreal Engine and GrandMA across both physical and virtual lighting. Working with lighting designer Will Potts, Hamil Industries and artist Akiko Nakayama, the show combined live DMX lighting with real-time virtual lighting and stage extension across the venue’s LED environment.
Previous
Next
For DJ BORING’s Tomorrow Never Comes Tour 2025, Oliver led production design and technical development of a touring audiovisual system connecting Ableton Live, TouchDesigner and Avolites. Live performance data from Ableton drove procedural visuals and lighting in real time, creating a synchronised system that could scale across venues throughout the European tour.
Previous
Next
Air Traffic Control is an immersive installation for Terminal 1 at Glastonbury Festival 2025, exploring surveillance, synthetic media and migration. Oliver designed and engineered the real-time system at Dimension Studio, combining live camera capture, AI face-swapping and TouchDesigner to place visitors into real footage that was later revealed across a CCTV wall.
Previous
Next
For Dom Dolla’s Wednesday residency at Hï Ibiza, Oliver developed a real-time virtual set extension in Unreal Engine, working with production designer David Fairless and Phase 3 Concepts. Integrated directly with the lighting desk, virtual fixtures and architecture responded to DMX alongside the physical rig, extending the Theatre beyond its physical boundaries at key moments in the show.
Previous
Next
For Röyksopp Live at HERE @ Outernet, Oliver worked as Virtual Production Supervisor [Live], developing a real-time virtual stage extension with lighting designer David Ross. Built around a digital twin of the venue, the system connected physical and virtual lighting through the lighting desk, allowing DMX-controlled fixtures and 3D environments to operate as part of the same live rig.
Previous
Next
For Houghton Festival 2024, Oliver collaborated with Oliver Hupfau and curator Craig Richards to develop a generative visual system in TouchDesigner, transforming Craig’s personal archive of video, photography and artwork into a library of custom content for the Warehouse stage.
Previous
Next
The ABI - The Advanced Baseline Imager - is a reactive LED installation co-created by Oliver and Oliver Hupfau for Houghton Festival 2024. Built using TouchDesigner and Ableton, the piece visualises live audio while simultaneously generating sound through a continuous feedback loop. A digital twin was developed in Unreal Engine to support design and previsualisation.
Previous
Next
For Those About to Die, filmed at Cinecittà Studios, Oliver worked as Content Supervisor and Lead TouchDesigner Developer/Operator, designing and operating a custom virtual production system for the production’s large-scale LED volume. Built across seven synchronised media servers, the system handled high-resolution content playback, camera tracking, live colour grading and real-time control throughout the shoot.
Previous
Next
For adidas × Foot Locker’s NMD_V3 campaign, Oliver worked with GoodMeasure and The Midnight Club on CYPHER FROM THE FUTURE, an interactive WebXR experience combining volumetric performance capture and augmented reality. Oliver led the technical direction and developed the WebXR experience, bringing volumetrically captured performances from Nahir, Sainté and Sacky into AR.
Previous
Next
GRACE ŒS (BETA) is an immersive audiovisual installation exploring the AMORPHOCENE, a speculative future where humans, technology and the natural world have become intertwined. Oliver developed the real-time visual content for the installation in Notch, creating procedural 3D environments that evolved throughout the experience.
Previous
Next
Crack XR is a digital space for artists and creative people to make work using extended reality.
Through performance, interaction, and extended content, this is a home for artists to explore and audiences to experience.
Previous
Next
As part of Instagram's global Yours To Make platform, Instagram hosted an exhibition at Saatchi Gallery London in collaboration with studio HERVISIONS from November 4th to 9th, 2021. The motion artwork, created using gaming technology, celebrated British youth culture in 2021. It was inspired by and made from Instagram Reels posted by 50 exciting, emerging British Gen Z creators.
Previous
Next
'MOON' starring Brian Nasty and featuring music by Brian Nasty.
Previous
Next
For Human Movement’s Kinetic EP, Oliver collaborated with art director and graphic designer Thomas Schwaiger on the visual content across the release and live tour. Oliver developed real-time graphics in Notch and TouchDesigner, creating work across the EP artwork, print and digital releases, and live performance visuals.
Previous
Next
World’s First Live AR, MR, LED & E-Sports live-streamed event for HP Omen.
Previous
Next
Angus Muir Design was engaged by Spur to design and build an interactive Canopy of Lights for Spark as a way of celebrating Diwali with their staff, customers, and the public.
Previous
Next
Ukaipō - O Tatou Whakapapa is an exhibition at the MTG Hawke’s Bay that celebrates traditional Māori culture and history, specifically in the Hawke’s Bay area of New Zealand. The term "Ukaipō" translates to "being fed at the breast at night," symbolizing identity, homeland, upbringing, and maternal connections. It reflects a deep cultural understanding of the bond between individuals and their heritage, representing a connection to one's roots and the nurturing of past generations.
Previous
Next
Oliver Ellmers
I'm a creative technologist and technical director working across live, immersive and real-time environments. My work connects media, lighting, control, software and real-time data, bringing creative, technical and production thinking together from early concepts through to final delivery.
All rights reserved
©2026 Oliver Ellmers